Civilization Card Event on Evony
- Favian the Wise Man
- Mar 22
- 5 min read
Updated: Apr 3
The civilization cards event in Evony is a feature introduced on November 28, 2024, accessible through the Art Hall, where players collect cards representing historical civilizations. These cards provide buffs to enhance gameplay, and completing sets earns rewards like resources and additional packs. While not a time-limited event, it's an ongoing system with regular opportunities for engagement.

How to Exchange Cards
Players can exchange cards in two ways:
Trading with Others: Use the Card Exchange feature to list up to 3 cards for trade, once per day, but only with cards of the same rarity and quality.
Composing Cards: Upgrade cards by composing, needing 10 copies or 1 copy plus Composition Tickets (earned by demolishing duplicates). Composing a Silver card has a 90% chance for Gold and 10% for Diamond.

Tips for Success
To succeed, focus on:
Claiming the free daily Uncommon pack to build your collection.
Completing Silver sets before upgrading to Gold or Diamond for maximum benefits.
Using high rarity cards and Composition Tickets strategically to reduce resource costs.
The community has mixed feelings, with some seeing it as favoring paying players, which can impact free-to-play strategies.
The civilization cards event in Evony, introduced on November 28, 2024, and accessible via the Art Hall, represents a significant addition to the game's mechanics, focusing on collectible cards that offer buffs and rewards. This feature, while not explicitly time-limited in recent updates as of March 17, 2025, operates as an ongoing system with regular engagement opportunities, potentially integrated into broader event cycles. The following sections provide a comprehensive breakdown of the event, exchange methods, and success strategies, drawing from multiple authoritative sources to ensure accuracy and depth.

Event Overview and Mechanics
Civilization cards are virtual collectibles representing historical civilizations, each offering specific buff effects to enhance gameplay. These buffs vary by civilization and material level, with examples including:
Civilization | Silver Buffs | Gold Buffs | Diamond Buffs |
Europe | 5% In-Rally Mounted Troop Attack | 12% Ground Troop Defense | 45% In-Rally Ground and Mounted Troop Attack |
America | 5% Ranged and Siege Defense | 8% Ranged Troop Attack | 20% Siege Machine Attack, Defense, and HP |
Japan | 5% Ranged Troop Defense | 10% Marching Siege Machine Attack | 35% Attacking Ranged Troop Attack, Defense, HP |
Korea | 5% Ranged Troop HP | 10% Ranged Troop Attack | 25% Ranged Troop Attack, Defense, and HP |
China | 2% Ground and Mounted Troop Attack | 5% Ground and Mounted Troop HP | 20% Mounted Troop Attack, Defense, and HP |
Russia | 5% Defending Mounted Troop Defense | 5% Ground and Mounted Troop HP | 22% Mounted Troop Attack, Defense, and HP |
Arabia | 3% Marching Ground Troop Defense | 8% Ground Troop Attack | 20% Ground Troop Attack, Defense, and HP |

Cards are categorized by rarity (Common, Uncommon, Rare, Legendary, Epic) and material (Silver, Gold, Diamond), with higher levels offering stronger effects. Players can obtain cards through free daily Uncommon packs, available at server reset, and purchasable Rare packs using real money. Each pack contains 5 random cards, which can be revealed individually or all at once, adding an element of surprise and strategy to collection.
Exchange Methods
Exchanging cards in Evony involves two primary methods, catering to different player preferences and resource availability:
Trading with Other Players: Accessed via the Card Exchange feature under [Civilization Cards] – [Card Exchange], players can list up to 3 cards for trade, with a daily limit of one trade. This system requires cards to be of the same rarity and quality, fostering a community-driven economy. This method is particularly useful for filling gaps in collections without relying on random pack openings.
Composing Cards: This process allows upgrading cards to higher material levels, essential for unlocking stronger buffs. To compose, players need either 10 copies of the same card or 1 copy plus Composition Tickets. Composition Tickets are earned by demolishing duplicate cards, managed through filters by material, rarity, and series. For instance, composing a Silver card has a 90% chance to result in a Gold card and a 10% chance for a Diamond card, introducing an element of risk and reward.

Strategies for Success
Success in the civilization cards event, particularly for maximizing buffs and rewards, requires strategic planning, especially given community feedback highlighting disparities between free-to-play (F2P) and paying players. The following tips, derived from guides and community insights, offer a roadmap for effective engagement:
Complete Silver Sets First: Prioritize completing sets with Silver cards before upgrading to Gold or Diamond. This ensures players maximize the benefits from lower material sets, as higher material upgrades require significant resources. For example, do not compose Silver cards to Gold until the Silver set is complete to avoid missing out on set bonuses.
Claim Free Daily Pack: Ensure to claim the free Uncommon pack daily, as it provides a steady stream of cards without cost. This can be added to a daily checklist for consistency, enhancing collection without financial investment.
Strategic Composition: Use Composition Tickets wisely to reduce the number of cards needed for composition. When composing, leverage the highest rarity cards to minimize ticket usage, as higher rarity cards count towards lower-rarity requirements, offering flexibility in resource management.
Prioritize High Rarity Compositions: Focus on composing higher rarity cards to achieve better benefits with fewer resources. This strategy is particularly effective for F2P players, as it maximizes the value of limited Composition Tickets.
Manage Duplicate Cards: Demolish duplicate cards to acquire Composition Tickets, which are crucial for composing higher material cards. Use filters to manage duplicates efficiently, focusing on material, rarity, and series to optimize ticket yield.

Considerations for Free-to-Play Players
Given community discussions, such as those on Reddit, there is a perception that the civilization cards feature may favor paying players, widening the gap between F2P and coiners. For F2P players, success hinges on leveraging free resources effectively. Focus on completing as many sets as possible using free packs, participate in any in-game events or challenges that offer additional card packs or fragments, and engage in trading with other players to fill gaps in collections. This approach mitigates the resource disparity, ensuring F2P players can still benefit from the system's buffs and rewards.
Community Perspectives and Controversies
Community feedback, particularly from platforms like Reddit, reveals mixed sentiments. Some players view civilization cards as "no skill, click-and-collect coiner buffs," suggesting it may disproportionately benefit paying players, potentially alienating F2P audiences. Others compare it to trends in other games, like the Pokemon TCG mobile release, noting a homogenization of game mechanics. These perspectives highlight a controversy around accessibility and fairness, which players should consider when strategizing their approach.

What the community of Evony players think
There is some controversy amongst the community, with some players feeling the feature adds clutter rather than value to the game. This sentiment, while not directly impacting mechanics, influences player engagement and perception, particularly for F2P players who may find progression challenging without spending.
In conclusion, the civilization cards event in Evony offers a rich system for enhancing gameplay through collectible cards, with robust exchange options and strategic tips for success. By leveraging free resources, prioritizing set completion, and engaging with the community, players can maximize their benefits, navigating the complexities and controversies to enjoy a rewarding experience.
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