HEROES GUIDE • F2P STRATEGY
Amr ibn al As Evony Guide 2026: Skills, Best Use & Build
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Amr ibn al-As – “An Arab commander, who was also a political genius.”
Amr ibn al-As Evony Guide 2026
Amr ibn al-As is a specialist Subordinate City General in Evony: The King's Return.
He is best suited to:
• Subordinate City Mayor
• anti-Ground debuffing
• anti-Ranged debuffing
• anti-Siege debuffing
• broad PvP support
• serious Sub City combat setups
His biggest strengths are:
• strong Enemy Ground Attack reduction
• useful Enemy Ranged Attack reduction
• useful Enemy Siege Attack reduction
• broad Enemy HP debuffs through Ascension
• broad Enemy Defense debuffs through Ascension
• Sub City Training Speed
• Sub City Death-to-Survival support
Amr ibn al-As should not normally be used as a main combat march General.
His correct role is Subordinate City Mayor.
Is Amr ibn al-As Good in Evony?
Yes.
Amr ibn al-As is a strong debuff General because his Special Skill provides:
• Enemy Ground Troop Attack -25%
• Enemy Ranged Troop Attack -15%
• Enemy Siege Machine Attack -15%
when he is leading the army.
That immediately gives him strong anti-Ground value while also weakening Ranged and Siege attackers.
His Ascension and Specialties deepen those debuffs significantly.
Amr ibn al-As Best Role
Best Role: Subordinate City Mayor
Best Debuff Focus: Ground Attack
Also Good For:
• anti-Ranged support
• anti-Siege support
• broad Enemy HP and Defense reduction
Avoid Using For:
• main PvP marches
• Monster Hunting
• Main City Defense
• Gathering
Amr ibn al-As should be judged by the debuffs he provides.
His own troop buffs are not the reason to use him.
Amr ibn al-As Special Skill
Amr ibn al-As's Special Skill is:
Military-political Genius
When Amr ibn al-As is leading the army:
• Enemy Ground Troop Attack -25%
• Enemy Ranged Troop Attack -15%
• Enemy Siege Machine Attack -15%
Mounted Troops are the only troop type not directly affected by the base Attack debuff.
Amr ibn al-As Ascension
Ascending Amr ibn al-As broadens his debuff package considerably.
1 Star
• Enemy Ground Troop Attack -10%
• Enemy Troop HP -10%
This strengthens his anti-Ground focus while also adding a broad all-troop HP debuff.
2 Stars
• Enemy Troop Defense -10%
When Amr ibn al-As is the Subordinate City Mayor:
• Subordinate City Training Speed +15%
This gives both PvP debuff value and everyday Sub City utility.
3 Stars
• Enemy Troop HP -10%
When Amr ibn al-As is the Subordinate City Mayor:
• Subordinate City Death-to-Survival Rate +15%
This adds another broad HP debuff while helping preserve Sub City troops.
4 Stars
• Enemy Ranged Troop Attack -15%
• Enemy Siege Machine Attack -15%
• Enemy Troop Defense -10%
This significantly strengthens his anti-Ranged and anti-Siege profile.
5 Stars
• Enemy Ranged Troop Attack -20%
• Enemy Siege Machine Attack -20%
• Enemy Troop Defense -5%
• Enemy Troop HP -5%
The fifth star gives another major improvement against Ranged and Siege while adding more broad survivability reduction.
Amr ibn al-As Specialties
Amr ibn al-As has four Specialties.
Ground Troop Assault
• Ground Troop Attack +10%
• Ground Troop HP +10%
This is secondary to his debuff role.
Do not build Amr ibn al-As as a Ground PvP General just because this Specialty exists.
Suppress
• Enemy Troop HP -10%
This is a useful universal debuff that affects every troop type.
Ground Troop Ares
• Ground Troop Attack +10%
• Ground Troop HP +10%
• Ground Troop Defense +10%
Again, this is secondary to his Sub City role.
Siege of Babylon Fortress
• Enemy Ground Troop Attack -20%
• Enemy Ground Troop HP -20%
When Amr ibn al-As is the Subordinate City Mayor:
• Death-to-Survival Rate +10%
Siege of Babylon Fortress is his standout Specialty.
It reinforces his identity as a powerful anti-Ground Sub City General.
How Strong Is Amr ibn al-As Against Ground Troops?
Ground Troops are his strongest target.
Amr ibn al-As can reduce Ground Attack through:
• Military-political Genius: -25%
• 1-Star Ascension: -10%
• Siege of Babylon Fortress: -20%
That gives:
55% Enemy Ground Attack reduction
before any equipment or other Sub City debuffs are added.
He can also reduce Ground HP through:
• broad Enemy HP debuffs
• Siege of Babylon Fortress
This makes him especially useful against Ground-heavy Keeps.
How Strong Is Amr ibn al-As Against Ranged Troops?
Amr ibn al-As can reduce Ranged Attack through:
• Military-political Genius: -15%
• 4-Star Ascension: -15%
• 5-Star Ascension: -20%
That gives:
50% Enemy Ranged Attack reduction
before other broad debuffs and equipment are added.
He also reduces Ranged HP and Defense through his broad Ascension effects.
How Strong Is Amr ibn al-As Against Siege Machines?
Siege receives the same Attack debuff pattern as Ranged:
• Military-political Genius: -15%
• 4-Star Ascension: -15%
• 5-Star Ascension: -20%
That gives:
50% Enemy Siege Attack reduction
before other debuffs.
This makes Amr ibn al-As particularly useful against Siege-heavy defensive or attacking setups.
What About Mounted Troops?
Mounted Troops are the weakest matchup for Amr ibn al-As.
His base Special Skill does not reduce Mounted Attack.
However, Mounted Troops are still affected by broad debuffs such as:
• Enemy Troop HP reduction
• Enemy Troop Defense reduction
from Ascension and Specialties.
So he is not useless against Mounted.
He is simply much more specialised against Ground, Ranged and Siege.
How Much Broad Enemy HP Debuff Can He Add?
Amr ibn al-As gains:
• Enemy Troop HP -10% from 1-Star Ascension
• Enemy Troop HP -10% from 3-Star Ascension
• Enemy Troop HP -5% from 5-Star Ascension
• Enemy Troop HP -10% from Suppress
That gives:
35% broad Enemy Troop HP reduction
before troop-specific debuffs and equipment.
Ground then receives an additional:
• Enemy Ground Troop HP -20%
from Siege of Babylon Fortress.
How Much Broad Enemy Defense Debuff Can He Add?
Amr ibn al-As gains:
• Enemy Troop Defense -10% from 2-Star Ascension
• Enemy Troop Defense -10% from 4-Star Ascension
• Enemy Troop Defense -5% from 5-Star Ascension
That gives:
25% broad Enemy Troop Defense reduction
before equipment.
This applies to every enemy troop type.
Does Amr ibn al-As Need Skill Books?
No, not for his main role.
Skill Books do not increase:
• Enemy Attack debuffs
• Enemy HP debuffs
• Enemy Defense debuffs
• Death-to-Survival Rate
The old troop-specific build on the page is not the best way to think about Amr ibn al-As.
For serious PvP, his debuffs matter much more than the combat stats of the troops inside his Sub City.
Does Amr ibn al-As Need Equipment?
Yes, if you want to maximise his Sub City value.
Debuff-focused equipment is ideal.
Prioritise equipment that reduces:
• Enemy Troop Attack
• Enemy Troop Defense
• Enemy Troop HP
Achaemenidae and other debuff-focused equipment can significantly improve his contribution.
Try to complement your other Sub City Generals rather than stacking the same debuffs unnecessarily.
Amr ibn al-As as a Subordinate City Mayor
Subordinate City Mayor is his correct role.
His value comes from:
• reducing Ground Attack
• reducing Ranged Attack
• reducing Siege Attack
• reducing Enemy HP
• reducing Enemy Defense
• improving Training Speed
• improving Death-to-Survival Rate
That gives him both:
• strong PvP value
• useful Sub City development support
Amr ibn al-As and Sub City Training Speed
At 2-Star Ascension, Amr ibn al-As gains:
• Subordinate City Training Speed +15%
This helps replace Sub City troops more quickly after combat.
It is not the main reason to use him, but it is useful supporting value.
Amr ibn al-As and Death-to-Survival Rate
Amr ibn al-As gains:
• Death-to-Survival Rate +15% from 3-Star Ascension
• Death-to-Survival Rate +10% from Siege of Babylon Fortress
That gives:
25% Death-to-Survival Rate
from his own development.
This helps preserve Subordinate City troops after battle.
Is Amr ibn al-As Still Relevant in 2026?
Yes.
His value comes from debuffing rather than from raw combat buffs.
That means ordinary march-General power creep affects him less than it affects older PvP Generals.
He still provides:
• very strong Ground Attack reduction
• strong Ranged Attack reduction
• strong Siege Attack reduction
• broad HP reduction
• broad Defense reduction
• Sub City Training Speed
• Death-to-Survival support
That remains useful in serious PvP.
Is Amr ibn al-As F2P Friendly?
Not reliably.
Current acquisition sources conflict.
Some databases display Amr ibn al-As under the Tavern category with a Gold value of:
• 60,000,000 Gold
However, other current sources state that he is obtained through premium packages and is not currently available from the Tavern.
Because acquisition information is inconsistent, check the live Tavern, General event and premium pools before spending specifically to obtain him.
Is Amr ibn al-As Worth Ascending?
Yes, if he is an important part of your Sub City debuff lineup.
His Ascension adds:
• more Ground Attack reduction
• more Ranged Attack reduction
• more Siege Attack reduction
• broad Enemy HP debuffs
• broad Enemy Defense debuffs
• Training Speed
• Death-to-Survival Rate
The 4-Star and 5-Star upgrades are especially useful against Ranged and Siege.
However, Blood of Ares is valuable.
For most players, main PvP Generals should receive Ascension priority first.
Is Amr ibn al-As Worth Specialties?
Yes, eventually.
Suppress adds:
• Enemy Troop HP -10%
while Siege of Babylon Fortress adds:
• Enemy Ground Attack -20%
• Enemy Ground HP -20%
• Death-to-Survival Rate +10%
That is a very useful package.
However, Runestones are expensive.
Do not fully specialise Amr ibn al-As before your core combat Generals unless Sub City debuffing is already a major priority.
Is Amr ibn al-As Worth Investing In?
Amr ibn al-As is worth investing in if:
• you actively use Subordinate Cities in PvP
• you need stronger anti-Ground coverage
• you need anti-Ranged coverage
• you need anti-Siege coverage
• you already have strong primary combat Generals
• you want broad Enemy HP and Defense reduction
He is less urgent if:
• your Sub Cities rarely join battle
• your main PvP Generals are unfinished
• Mounted-heavy enemies are your biggest problem
• you already have stronger premium debuff Mayors
• your Blood of Ares and Runestones are limited
How to Obtain Amr ibn al-As
Current sources disagree on his acquisition route.
Some databases list:
• Tavern
• 60,000,000 Gold
while other current references state:
• Premium Packages
• not currently available from the Tavern
Because Evony changes General pools over time, verify the current in-game Tavern, premium General and event pools before spending specifically for Amr ibn al-As.
TEBA 2026 Reality Check
The old page treats Amr ibn al-As partly like a troop-building General.
That misses the real value of his kit.
His job is debuffing.
A fully developed Amr ibn al-As can provide:
• Enemy Ground Attack -55%
• Enemy Ranged Attack -50%
• Enemy Siege Attack -50%
• broad Enemy HP reduction
• broad Enemy Defense reduction
• additional Ground HP reduction
before equipment and other Sub City Generals are counted.
That is much more important than whether the small troop force inside his Subordinate City is built around Ranged or Ground troops.
Build him as a debuff Mayor.
TEBA Verdict
Amr ibn al-As is a strong specialist Subordinate City debuff General.
His base Special Skill provides:
• Enemy Ground Attack -25%
• Enemy Ranged Attack -15%
• Enemy Siege Attack -15%
His Ascension then adds:
• more Ground Attack reduction
• more Ranged Attack reduction
• more Siege Attack reduction
• broad Enemy HP reduction
• broad Enemy Defense reduction
• Sub City Training Speed
• Death-to-Survival Rate
while Siege of Babylon Fortress adds:
• Enemy Ground Attack -20%
• Enemy Ground HP -20%
• Death-to-Survival Rate +10%
His biggest strengths are:
• excellent anti-Ground value
• strong anti-Ranged value
• strong anti-Siege value
• useful broad survivability debuffs
• solid Sub City support
His biggest weakness is limited direct anti-Mounted Attack reduction and uncertain acquisition.
For players building a serious Subordinate City debuff roster, Amr ibn al-As remains a very useful specialist Mayor in 2026.
Do not build him as a normal combat General.
His value is making the enemy weaker.
Amr ibn al As - Evony (Arabia)