HEROES GUIDE • F2P STRATEGY
Sherman Evony Evony Guide 2026: Skills, Best Use & Build
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Sherman – Served as a general in the Union Army during the American Civil War.
Sherman Evony Guide 2026
Sherman is an older but still useful attacking Siege PvP General in Evony: The King's Return.
He is best suited to:
• Siege PvP
• Siege rallies
• secondary Siege marches
• Alliance War
• attacking fortified cities
• F2P and low-spend accounts
• players who already have him developed
His biggest strengths are:
• Siege Machine Attack
• Enemy Wounded into Death
• March Size
• Rally Capacity
• useful Siege Defense
• useful Siege HP
• Enemy Siege HP reduction
• Tavern accessibility
• Great General Chest availability
Sherman should primarily be built around Siege Machines.
Is Sherman Good in Evony?
Yes.
Sherman remains a practical Siege General because his base skill immediately provides:
• Siege Machine Attack +20%
• Enemy Wounded into Death +5%
when he is leading the army to attack.
That makes him useful in aggressive PvP because he can:
• increase Siege damage
• increase permanent enemy losses
His Ascension and Specialties then significantly improve his Siege damage.
Sherman Best Role
Best Role: Siege PvP
Also Good For:
• Siege rallies
• secondary Siege marches
• Alliance War
• high-level city attacks
Avoid Using For:
• Ground PvP
• Mounted PvP
• Ranged PvP Main
• Monster Hunting
• Main City Defense as a long-term role
• Subordinate City Mayor
• Duty Officer
Siege is clearly Sherman's strongest troop type.
Sherman Special Skill
Sherman's Special Skill is:
War Inferno
When Sherman is leading the army to attack:
• Siege Machine Attack +20%
• 5% of defending enemy wounded troops are converted into dead troops
This gives Sherman both:
• direct Siege damage
• extra pressure on the defender's permanent losses
Why Wounded into Death Matters
Normally, many enemy troops become wounded after combat.
Wounded into Death converts part of those wounded troops into:
• dead troops
This increases the lasting cost of a successful attack.
Sherman's base skill provides:
• 5% Wounded into Death
and his developed kit can increase this further.
Sherman Ascension
Ascending Sherman significantly improves his Siege performance.
1 Star
• Marching Ranged Troop Defense +10%
• Marching Ranged Troop HP +10%
• Marching Siege Machine Defense +10%
• Marching Siege Machine HP +10%
This gives both Ranged and Siege better survivability.
2 Stars
When Sherman is attacking:
• Enemy In-City Troop Wounded into Death Rate +8%
This strengthens his offensive pressure.
Combined with War Inferno, Sherman can reach:
• 13% Enemy Wounded into Death
before Specialties.
3 Stars
When Sherman is launching an Alliance War:
• Rally Capacity +6%
This improves his usefulness as a rally leader.
4 Stars
• Marching Siege Machine Attack +20%
• Marching Ranged Troop HP +5%
• Marching Siege Machine HP +5%
This adds significant Siege damage.
5 Stars
• Marching Siege Machine Attack +20%
• Marching Ranged Troop Defense +10%
• Marching Siege Machine Defense +10%
This further improves his offensive Siege package.
Sherman Specialties
Sherman has four Specialties.
Siege Machine Assault
• Siege Machine Attack +10%
• Siege Machine HP +10%
This directly supports his main troop type.
Siege
• March Size Capacity +6%
• Attacking Siege Machine Attack +10%
• Attacking Ranged Troop Attack +10%
This gives both:
• more Siege damage
• more troops in the march
Iron Warrior
• Enemy Wounded into Death when attacking +10%
This stacks extremely well with War Inferno and his 2-Star Ascension.
Battle of Atlanta
• Siege Machine Attack +26%
• Enemy Siege Machine HP -26%
Battle of Atlanta is Sherman's standout Specialty.
It gives:
• a large Siege Attack bonus
• a powerful anti-Siege HP debuff
How Much Siege Attack Can Sherman Add?
Sherman gains Siege Attack from:
• War Inferno: +20%
• 4-Star Ascension: +20%
• 5-Star Ascension: +20%
• Siege Machine Assault: +10%
• Siege Specialty: +10%
• Battle of Atlanta: +26%
That gives:
106% Siege Machine Attack
from his own fully developed attacking kit.
This is before:
• Skill Books
• equipment
• refines
• Dragons
• Spiritual Beasts
• account-wide buffs
How Much Siege Defense Can Sherman Add?
Sherman gains Siege Defense from:
• 1-Star Ascension: +10%
• 5-Star Ascension: +10%
That gives:
20% Siege Machine Defense
from Ascension.
How Much Siege HP Can Sherman Add?
Sherman gains:
• Siege HP +10% at 1-Star
• Siege HP +5% at 4-Star
• Siege HP +10% from Siege Machine Assault
That gives:
25% Siege Machine HP
from his own developed kit.
How Much Native March Size Does Sherman Get?
Sherman gains:
• March Size +6%
from the Siege Specialty.
If you also use a Lv4 March Size Skill Book:
• March Size +12%
his personal contribution becomes:
18% March Size
before account-wide systems.
Sherman and Rally Capacity
At 3-Star Ascension, Sherman gains:
• Rally Capacity +6%
when launching an Alliance War.
This is useful for:
• Siege rallies
• Alliance attacks
• coordinated city hits
Rally Capacity is separate from personal March Size.
How Much Wounded into Death Can Sherman Add?
Sherman gains:
• 5% from War Inferno
• 8% from 2-Star Ascension
• 10% from Iron Warrior
That gives:
23% Enemy Wounded into Death
when attacking.
This is one of Sherman's strongest offensive features.
Sherman Enemy Siege HP Debuff
Battle of Atlanta reduces:
• Enemy Siege Machine HP -26%
This is a useful specialist debuff in Siege-vs-Siege combat.
It helps Sherman's Siege Machines break through enemy Siege formations more effectively.
Best Skill Books for Sherman
A strong Siege PvP setup is:
• Lv4 Siege Machine Attack
• Lv4 Siege Machine Range Bonus
• Lv4 March Size
This improves:
• Siege damage
• Siege attack range
• total troop volume
This is the cleanest Sherman build.
Alternative Siege Build
If survivability is more important, consider:
• Lv4 Siege Machine Attack
• Lv4 Siege Machine HP
• Lv4 March Size
This trades Range Bonus for additional HP.
Sherman for Siege PvP
Siege PvP is Sherman's correct role.
His developed kit can provide approximately:
• Siege Attack +106%
• Siege Defense +20%
• Siege HP +25%
• March Size +6%
• Rally Capacity +6%
• Enemy Wounded into Death +23%
• Enemy Siege HP -26%
before Skill Books and equipment.
This gives him a strong offensive profile.
Sherman for Siege Rallies
Sherman works well in Siege rallies because he combines:
• Siege Attack
• Rally Capacity
• March Size
• Wounded into Death pressure
His 6% Rally Capacity is not huge by modern standards, but it is still useful.
Sherman and Ranged Troops
Sherman also provides limited Ranged support.
He can provide:
• Ranged Defense +20%
• Ranged HP +15%
• Attacking Ranged Attack +10%
through Ascension and Specialties.
However, this is not enough to make him a serious Ranged PvP General.
Ranged should remain secondary.
Sherman for Main City Defense
Sherman can technically provide some Siege survivability while defending.
However, his strongest effects require him to be:
• attacking
He also lacks major Wall-specific effects such as:
• In-City troop buffs
• Hospital Capacity
• Trap Triggering
• broad enemy debuffs
Use a dedicated Main City Defense General instead.
Sherman for Monster Hunting
Sherman is not a good Monster Hunting General.
He lacks strong Monster-specific bonuses such as:
• Attack Against Monster
• Monster Defense reduction
• Monster HP reduction
• Double Item Drop
• Stamina efficiency
Mounted Troops are usually much better suited to Boss Monster Hunting.
Best Assistant Generals for Sherman
Current TEBA data highlights:
• Theobald I
as a pairing direction.
Other Siege Assistants can also work if their Special Skills remain compatible.
Look for bonuses such as:
• Siege Attack
• Siege Defense
• Siege HP
• March Size
• Siege Range
• enemy debuffs
Always test Main and Assistant compatibility in-game before investing heavily.
Equipment and Refines
For Siege PvP, prioritise percentage-based Siege refines.
Axe
• Siege Machine Attack % x4
Ring
• Siege Machine Attack % x4
Armor
• Siege Machine Defense % x4
Boots
• Siege Machine Defense % x4
Helmet
• Siege Machine HP % x4
Leg Armor
• Siege Machine HP % x4
This gives Sherman a balanced Siege setup.
Siege Repair Costs
Siege PvP can be extremely expensive.
Damaged Siege Machines require:
• Gems
to repair.
Large Siege battles can therefore create enormous repair costs.
Before building a large Siege march, make sure your account can support:
• Gem costs
• resource costs
• troop replacement
• repair time
• repeated PvP use
This is one reason Siege is generally more practical for advanced accounts.
Sherman's Biggest Strength
Sherman's biggest strength is not just raw Siege Attack.
It is the combination of:
• Siege Attack
• Wounded into Death
• Enemy Siege HP reduction
A fully developed Sherman can provide:
• Siege Attack +106%
• Enemy Wounded into Death +23%
• Enemy Siege HP -26%
That gives him a genuinely aggressive PvP identity.
Sherman's Biggest Weakness
His biggest weakness is survivability.
Sherman's own kit provides only:
• Siege Defense +20%
• Siege HP +25%
That is modest by modern standards.
Newer Siege Generals can provide far stronger:
• Defense
• HP
• March Size
• Covenants
• Skins
• enemy debuffs
Is Sherman Still Relevant in 2026?
Yes, but mainly as an accessible or already-developed Siege General.
Sherman still provides:
• good Siege Attack
• useful Wounded into Death pressure
• Enemy Siege HP reduction
• Rally Capacity
• March Size
• Tavern accessibility
However, modern Siege Generals now provide:
• much larger total buffs
• stronger survivability
• larger March Size
• better rally scaling
• Covenants
• Skins
• stronger enemy debuffs
That makes Sherman a progression or secondary Siege General rather than a fresh endgame priority.
Is Sherman F2P Friendly?
Yes.
Sherman is available from the Tavern.
Current specialist sources consistently list his cost at:
• 45,000,000 Gold
He can also be obtained from:
• Great General Chest
That makes him realistically accessible to F2P and low-spend players.
How to Obtain Sherman
Sherman can be obtained from:
• Tavern
• Great General Chest
• Premium Packages
Current sources list his Tavern cost at:
• 45,000,000 Gold
Tavern accessibility also makes duplicate copies more realistic for Ascension.
Sherman and the Art Hall
Sherman is required for:
• Legendary General
in General Hall I.
This gives him additional collection value even if he is eventually replaced in your active Siege lineup.
Is Sherman Worth Ascending?
Potentially, yes.
His Ascension adds:
• Siege Attack +40%
• Siege Defense +20%
• Siege HP +15%
• Ranged Defense
• Ranged HP
• Rally Capacity +6%
• Enemy Wounded into Death +8%
The 4-Star and 5-Star levels significantly improve his Siege damage.
However, Blood of Ares is valuable.
Do not heavily Ascend Sherman from zero if stronger modern Siege Generals are already available.
Is Sherman Worth Specialties?
Potentially.
His Specialties add:
• Siege Attack +46%
• Siege HP +10%
• March Size +6%
• Attacking Ranged Attack +10%
• Enemy Wounded into Death +10%
• Enemy Siege HP -26%
Battle of Atlanta is especially useful because it provides:
• Siege Attack +26%
• Enemy Siege HP -26%
However, Runestones are expensive.
For advanced accounts, stronger modern Siege Generals should usually receive priority.
Is Sherman Worth Investing In?
Sherman is worth investing in if:
• you are F2P or low-spend
• you need an accessible Siege General
• you already have him developed
• you need a secondary Siege march
• you value Wounded into Death effects
• you want an anti-Siege HP debuff
• stronger premium Siege Generals are unavailable
He is less attractive if:
• you already own stronger modern Siege Generals
• you are building a fresh endgame Siege march
• Blood of Ares is limited
• Runestones are limited
• Siege repair costs are a concern
TEBA 2026 Reality Check
Sherman is old, but his offensive identity is still clear.
His fully developed personal Siege package can provide approximately:
• Siege Attack +106%
• Siege Defense +20%
• Siege HP +25%
• March Size +6%
• Rally Capacity +6%
• Enemy Wounded into Death +23%
• Enemy Siege HP -26%
before Skill Books and equipment.
His biggest strengths are:
• solid Siege damage
• high Wounded into Death pressure
• anti-Siege HP debuffing
• Tavern accessibility
His biggest weaknesses are:
• low modern Siege Defense
• low modern Siege HP
• limited March Size
• stronger modern Siege Generals now existing
TEBA Verdict
Sherman is an accessible older Siege PvP General with a strong offensive focus.
His base Special Skill provides:
• Siege Attack +20%
• Enemy Wounded into Death +5%
when attacking.
His Ascension then adds:
• Siege Attack +40%
• Siege Defense
• Siege HP
• Rally Capacity
• more Enemy Wounded into Death
while his Specialties add:
• more Siege Attack
• Siege HP
• March Size
• more Wounded into Death
• Enemy Siege HP reduction
His fully developed personal Siege package can reach approximately:
• Siege Attack +106%
• Siege Defense +20%
• Siege HP +25%
• March Size +6%
• Rally Capacity +6%
• Enemy Wounded into Death +23%
• Enemy Siege HP -26%
before Skill Books and equipment.
His biggest strengths are:
• strong offensive Siege identity
• excellent Wounded into Death pressure
• useful anti-Siege debuff
• Tavern accessibility
• Great General Chest availability
• realistic F2P Ascension
His biggest weaknesses are:
• weak modern Siege survivability
• limited native March Size
• no major modern Covenant or Skin scaling
• much stronger premium Siege Generals now exist
For F2P and low-spend players, Sherman remains a practical Siege PvP General in 2026.
For established accounts starting a fresh endgame Siege build, newer Generals should be compared before committing large amounts of Blood of Ares, Runestones and Gems.
Sherman - Evony (America)