HEROES GUIDE • F2P STRATEGY
Saladin Evony Guide 2026: Skills, Best Use & Build
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Saladin – “A famous hero from the Arab world.”
Saladin Evony Guide 2026
Saladin is a specialist offensive Subordinate City General in Evony: The King's Return.
He is best suited to:
• Subordinate City Mayor
• offensive PvP support
• Enemy Wounded into Death
• anti-Mounted debuffing
• Ranged and Siege-supported Sub City setups
His biggest strengths are:
• Enemy Wounded into Death
• Enemy Mounted Attack reduction
• useful Ranged and Siege buffs through Ascension
• March Size
• Troop Death into Wounded support
• Tavern accessibility
Saladin should not normally be built as a main field combat General.
His correct role is offensive Subordinate City support.
Is Saladin Good in Evony?
Yes, but only in a specific role.
Saladin's Special Skill provides:
• 10% of the defending enemy's wounded troops turned into dead troops
when Saladin is leading the army.
This does not directly increase damage.
Instead, it makes successful attacks more punishing by reducing the number of enemy troops that survive as wounded.
That gives Saladin a niche but useful offensive PvP role.
Saladin Best Role
Best Role: Subordinate City Mayor
Also Good For:
• offensive PvP support
• anti-Mounted debuffing
• aggressive Sub City setups
Avoid Using For:
• Monster Hunting
• Main City Defense
• Gathering
• long-term endgame Ranged or Siege PvP
Although Saladin gains Ranged and Siege buffs through Ascension, his defining value is still his Wounded-to-Death mechanic.
Saladin Special Skill
Saladin's Special Skill is:
Red Battle
When Saladin is leading the army:
• 10% of the defending enemy's wounded troops are turned into dead troops
This can make PvP attacks more costly for the defender.
Instead of being able to heal all wounded troops normally, part of those casualties become permanent losses.
Why Wounded into Death Matters
In ordinary PvP, wounded troops can usually be healed.
Wounded-to-Death effects change that.
They can increase:
• permanent troop losses
• rebuilding costs
• training time
• resource losses
This makes Saladin more useful in aggressive PvP than his raw combat stats might suggest.
Saladin Ascension
Ascending Saladin improves Ranged and Siege combat performance while adding some extra offensive utility.
1 Star
• Marching Ranged Troop Defense +10%
• Marching Siege Machine Defense +10%
• Marching Ranged Troop HP +10%
• Marching Siege Machine HP +10%
This improves survivability for Ranged and Siege troops.
2 Stars
When Saladin is leading the army to attack:
• Troop Death into Wounded Rate +8%
This helps reduce permanent losses on your own side.
3 Stars
• March Size Capacity +10%
This increases the number of troops Saladin can lead.
4 Stars
• Marching Ranged Troop Attack +10%
• Marching Siege Machine Attack +10%
• Marching Ranged Troop Defense +10%
• Marching Siege Machine Defense +10%
This gives a balanced offensive and defensive improvement.
5 Stars
• Marching Ranged Troop Attack +15%
• Marching Siege Machine Attack +15%
• Marching Ranged Troop HP +10%
• Marching Siege Machine HP +10%
The fifth star gives Saladin another useful offensive increase.
Saladin Specialties
Saladin has four Specialties.
Ranged Troop Formation
• Ranged Troop Attack +10%
• Ranged Troop Defense +10%
Siege
• March Size Capacity +6%
• Attacking Siege Machine Attack +10%
• Attacking Ranged Troop Attack +10%
This gives useful secondary Ranged and Siege support.
King's Ambition
• Troop Death into Troop Soul Rate in the Main City +10%
This is a niche effect and not the main reason to use Saladin.
Battle of Hattin
• Enemy Mounted Troop Attack -30%
• Troop Death into Wounded Rate +6% when attacking
Battle of Hattin is Saladin's standout Specialty.
It adds a strong anti-Mounted debuff while also reducing your own permanent troop losses.
How Much March Size Does Saladin Get?
Saladin gains:
• March Size +10% from 3-Star Ascension
• March Size +6% from Siege
That gives:
16% native March Size
when fully developed.
If you also use a Lv4 March Size Skill Book:
• March Size +12%
his personal contribution becomes:
28% March Size
before other account bonuses.
Saladin Against Mounted Troops
Mounted Troops are Saladin's strongest debuff target.
Battle of Hattin reduces:
• Enemy Mounted Troop Attack -30%
That gives Saladin a useful role against Mounted-heavy enemy setups.
His base Red Battle skill then adds extra permanent-loss pressure.
Saladin and Ranged Troops
Saladin's Ascension and Specialties support Ranged Troops with:
• Ranged Attack
• Ranged Defense
• Ranged HP
• March Size
This makes Ranged the most natural troop type if you actually build his Sub City troops around one type.
However, those combat buffs are secondary to his main Sub City role.
Saladin and Siege Machines
Siege also receives support through:
• Ascension
• Siege Specialty
• March Size
This makes mixed Ranged/Siege Sub City builds possible.
However, Saladin should not be mistaken for a modern endgame Siege Main.
Does Saladin Need Skill Books?
Not for his main Sub City role.
Skill Books do not improve:
• Red Battle
• Enemy Wounded into Death
• Enemy Mounted Attack reduction
If you insist on building the Sub City's troops around Ranged, a basic setup could use:
• Lv4 Ranged Troop Attack
• Lv4 Ranged Troop Range Bonus
• Lv4 Ranged Troop HP
But the core value of Saladin comes from his Special Skill and debuff utility, not those troop buffs.
Does Saladin Need Equipment?
If you use him seriously in PvP, debuff-focused equipment is usually more valuable than trying to turn him into a miniature Ranged or Siege Main.
Prioritise equipment that reduces:
• Enemy Troop Attack
• Enemy Troop Defense
• Enemy Troop HP
Achaemenidae and similar debuff-focused equipment can improve his Sub City contribution.
Saladin as a Subordinate City Mayor
Subordinate City Mayor is Saladin's correct role.
His contribution comes from:
• converting enemy wounded into dead
• reducing Mounted Attack
• adding some Ranged/Siege support
• improving troop-loss efficiency when attacking
This gives him a more aggressive profile than many pure debuff Mayors.
Saladin in Server War
Saladin can be useful in Server War because permanent troop losses matter.
Red Battle can make successful attacks more punishing by turning part of the enemy's wounded troops into dead troops.
However, his raw combat buffs are modest.
Use him as a Sub City support General rather than as your main attack General.
Saladin in Battlefield
Saladin can also be useful in Battlefield modes.
His:
• Wounded-to-Death pressure
• anti-Mounted debuff
• Ranged/Siege support
can add value.
However, Battlefield recovery rules can change how valuable permanent-loss mechanics feel compared with normal city PvP.
Is Saladin Still Relevant in 2026?
Yes, but only as a niche Sub City specialist.
His combat buffs are now modest compared with modern Ranged and Siege Generals.
However, Red Battle still gives him a distinctive role.
He remains useful because:
• Wounded-to-Death is unusual
• Enemy Mounted Attack -30% is still useful
• March Size helps his troop support
• Tavern accessibility makes him easy to obtain
Is Saladin F2P Friendly?
Yes.
Current sources list Saladin as available from the Tavern for:
• 30,000,000 Gold
That makes him accessible to F2P and low-spend players.
You do not need premium packs simply to obtain him.
How to Obtain Saladin
Saladin can be recruited from the Tavern.
Current sources list his cost at:
• 30,000,000 Gold
That makes him one of the more accessible niche Sub City Generals.
Is Saladin Worth Ascending?
Usually not before your main combat Generals.
His Ascension adds:
• Ranged Defense
• Siege Defense
• Ranged HP
• Siege HP
• March Size
• Ranged Attack
• Siege Attack
• Troop Death into Wounded Rate
These bonuses are useful.
However, Red Battle already provides his core value without Ascension.
Blood of Ares is usually better spent first on:
• main PvP Generals
• Wall Generals
• top Monster Generals
Is Saladin Worth Specialties?
Battle of Hattin is useful because it adds:
• Enemy Mounted Troop Attack -30%
• Troop Death into Wounded Rate +6% when attacking
Siege also adds:
• March Size +6%
However, Runestones are expensive.
For most accounts, Saladin should not receive priority over stronger core combat Generals.
Is Saladin Worth Investing In?
Saladin is worth using if:
• you actively use Subordinate Cities in PvP
• you want extra permanent enemy losses
• you need anti-Mounted support
• you already own him
• you want an accessible Tavern Sub City General
He is less attractive if:
• your main PvP Generals are unfinished
• you already have stronger premium debuff Mayors
• Mounted enemies are not a major concern
• your Blood of Ares and Runestones are limited
TEBA 2026 Reality Check
The old Saladin page spends a lot of time on Ranged troop builds.
That is not the most important part of his kit.
His real identity is:
• Enemy Wounded into Death +10%
• Enemy Mounted Troop Attack -30% from Battle of Hattin
His Ranged and Siege buffs are secondary.
That means Saladin should be thought of as:
• offensive Sub City utility
rather than:
• Ranged PvP Main
• Siege PvP Main
TEBA Verdict
Saladin is a niche offensive Subordinate City General built around permanent enemy losses.
His base Special Skill provides:
• 10% of defending enemy wounded converted into dead
His Ascension then adds:
• Ranged and Siege Defense
• Ranged and Siege HP
• Ranged and Siege Attack
• March Size +10%
• Troop Death into Wounded support
while Battle of Hattin adds:
• Enemy Mounted Troop Attack -30%
• Troop Death into Wounded Rate +6% when attacking
His biggest strengths are:
• unique Wounded-to-Death pressure
• useful anti-Mounted debuff
• Tavern accessibility
• simple Sub City role
His biggest weakness is raw combat strength.
Modern Ranged and Siege Generals massively outperform him as march leaders.
For players who actively use Subordinate Cities in PvP, Saladin remains a useful niche Mayor in 2026.
Do not build him as a normal combat Main.
His value is making enemy losses more painful.
Saladin - Evony (Arabia)