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HEROES GUIDE • F2P STRATEGY

Clovis I Evony Guide 2026: Skills, Best Use & Build

EVONY: EUROPE

Clovis I – The first king of the Franks who united all of the Frankish tribes under one ruler.

Clovis I Evony Guide 2026


Clovis I is a specialist Bunker Duty Officer in Evony: The King's Return.


He is best suited to:


• Bunker Duty Officer

• increasing Bunker Protecting Capacity

• strengthening In-City Ranged Troops

• strengthening In-City Siege Machines

• improving Ground Troop survivability

• improving Mounted Troop survivability

• reducing Enemy Ground Defense and HP

• reducing Enemy Mounted Defense and HP

• reducing Enemy Siege Attack and Defense

• supporting Main City Defense indirectly


His biggest strengths are:


• Bunker Protecting Capacity

• In-City Ranged Attack

• In-City Siege Attack

• Ranged/Siege defensive buffs

• Ground/Mounted defensive support

• Enemy Ground debuffs

• Enemy Mounted debuffs

• Enemy Siege debuffs

• broad In-City Defense

• broad In-City HP


Clovis I should not be built as a normal combat General.


His correct role is:


Bunker Officer.


Is Clovis I Good in Evony?


Yes.


Clovis I is a strong Bunker Duty Officer.


His Special Skill provides:


• In-City Ranged Troop Attack +35%

• In-City Siege Machine Attack +35%

• Enemy Ground Troop Defense -15%

• Enemy Ground Troop HP -15%

• Enemy Mounted Troop Defense -15%

• Enemy Mounted Troop HP -15%


when he is assigned as Bunker Officer.


His Ascension then adds:


• Bunker Protecting Capacity

• more Ranged Attack

• more Siege Attack

• Ranged Defense

• Ranged HP

• Siege Defense

• Siege HP

• Ground Defense

• Ground HP

• Mounted Defense

• Mounted HP

• Enemy Siege Attack reduction

• Enemy Siege Defense reduction


His Specialties add:


• more Bunker Protecting Capacity

• broad In-City HP

• broad In-City Defense

• broad In-City Attack

• Enemy Troop Defense reduction


Clovis I Best Role


Best Role:


• Bunker Duty Officer


Best Used For:


• protecting additional troops in the Bunker

• improving Main City defensive buffs

• supporting Ranged-heavy defenses

• supporting Siege-heavy defenses

• strengthening Ground/Mounted survivability

• adding defensive enemy debuffs


Avoid Using For:


• Ground PvP

• Mounted PvP

• Ranged PvP

• Siege PvP

• Monster Hunting

• Main City Defense General

• Subordinate City Mayor


Clovis I should remain assigned to the Bunker.


Clovis I Special Skill


Clovis I's Special Skill is:


Salic Law


When Clovis I is the Bunker Officer:


• In-City Ranged Troop Attack +35%

• In-City Siege Machine Attack +35%

• Enemy Ground Troop Defense -15%

• Enemy Ground Troop HP -15%

• Enemy Mounted Troop Defense -15%

• Enemy Mounted Troop HP -15%


This gives Clovis I two useful roles immediately:


• improving your defensive Ranged/Siege damage

• weakening enemy Ground/Mounted survivability


Why Clovis I Is Different from Normal Generals


Clovis I is not designed to lead an army.


His main effects require him to be:


• Bunker Officer


This means he should be developed differently from normal combat Generals.


His priorities are:


• General level

• stars

• cultivation

• Ascension

• Specialties

• Duty Rank


He does not need a conventional combat build.


What Does the Bunker Do?


The Bunker allows players to protect part of their army from enemy attacks.


Troops placed inside the Bunker can avoid participating in Main City combat.


This can help protect:


• expensive high-tier troops

• specialist marches

• important troop layers


from unnecessary losses.


Increasing:


• Bunker Protecting Capacity


allows more troops to be protected.


This is Clovis I's defining Duty Officer utility.


Clovis I Ascension


Ascending Clovis I significantly improves both:


• Bunker utility

• Main City defensive support


1 Star


When Clovis I is the Bunker Officer:


• In-City Ground Troop Defense +20%

• In-City Mounted Troop Defense +20%

• Bunker Protecting Capacity +60%


This is an excellent first Ascension level.


The additional Bunker capacity is especially important.


2 Stars


When Clovis I is the Bunker Officer:


• In-City Ranged Troop Attack +15%

• In-City Siege Machine Attack +15%

• In-City Ranged Troop Defense +10%

• In-City Siege Machine Defense +10%

• In-City Ranged Troop HP +10%

• In-City Siege Machine HP +10%


This gives both Ranged and Siege a balanced combat increase.


3 Stars


When Clovis I is the Bunker Officer:


• Enemy Siege Machine Attack -35%

• Enemy Siege Machine Defense -25%


This gives Clovis I a powerful anti-Siege niche.


4 Stars


When Clovis I is the Bunker Officer:


• In-City Ranged Troop Attack +25%

• In-City Siege Machine Attack +25%

• In-City Ground Troop HP +30%

• In-City Mounted Troop HP +30%


This significantly improves both:


• Ranged/Siege damage

• Ground/Mounted survivability


5 Stars


When Clovis I is the Bunker Officer:


• In-City Ranged Troop Attack +20%

• In-City Siege Machine Attack +20%

• In-City Ground Troop Defense +25%

• In-City Mounted Troop Defense +25%


This adds another strong final defensive increase.


Clovis I Ascension Totals


Across all five Ascension stars, Clovis I gains approximately:


Bunker Utility


• Bunker Protecting Capacity +60%


Ranged Troops


• Attack +60%

• Defense +10%

• HP +10%


Siege Machines


• Attack +60%

• Defense +10%

• HP +10%


Ground Troops


• Defense +45%

• HP +30%


Mounted Troops


• Defense +45%

• HP +30%


Enemy Siege Machines


• Attack -35%

• Defense -25%


These are in addition to his base Special Skill.


Clovis I Specialties


Clovis I has four Specialties.


Ranged Troop Defense


• Ranged Troop HP +10%

• Ranged Troop Defense +10%


This gives additional support to Ranged Troops.


Sabotage


• Enemy Troop Defense -10%


This affects:


• Ground

• Mounted

• Ranged

• Siege


and gives Clovis I useful broad debuffing.


Sage


Applied to Bunker Officer:


• Bunker Protecting Capacity +40%

• In-City Troop HP +15%


This is one of Clovis I's most important Specialties.


Unification of Franks


Applied to Bunker Officer:


• In-City Troop Attack +10%

• In-City Troop Defense +25%

• In-City Troop HP +25%


This is Clovis I's standout Specialty.


It gives broad defensive support to:


• Ground

• Mounted

• Ranged

• Siege


Clovis I Bunker Protecting Capacity


Clovis I gains:


• Bunker Protecting Capacity +60% from 1-Star Ascension

• Bunker Protecting Capacity +40% from Sage


That gives:


100% Bunker Protecting Capacity


from his fully developed personal Duty kit.


This is his defining Bunker benefit.


Clovis I In-City Ranged Attack


Clovis I gains Ranged Attack from:


• Salic Law: +35%

• 2-Star Ascension: +15%

• 4-Star Ascension: +25%

• 5-Star Ascension: +20%

• Unification of Franks: +10%


That gives approximately:


105% In-City Ranged Troop Attack


from his relevant Bunker Duty effects.


This is before any other account-wide buffs.


Clovis I In-City Siege Attack


Siege receives the same core Attack support:


• Salic Law: +35%

• 2-Star Ascension: +15%

• 4-Star Ascension: +25%

• 5-Star Ascension: +20%

• Unification of Franks: +10%


That gives approximately:


105% In-City Siege Machine Attack


from Clovis I's relevant Bunker Duty effects.


Clovis I In-City Ranged Defense


Clovis I gains Ranged Defense from:


• 2-Star Ascension: +10%

• Ranged Troop Defense Specialty: +10%

• Unification of Franks: +25%


That gives approximately:


45% In-City Ranged Troop Defense


from his fully developed kit.


Clovis I In-City Ranged HP


Clovis I gains Ranged HP from:


• 2-Star Ascension: +10%

• Ranged Troop Defense Specialty: +10%

• Sage: +15%

• Unification of Franks: +25%


That gives approximately:


60% In-City Ranged Troop HP


from his fully developed relevant kit.


Clovis I In-City Siege Defense


Clovis I gains Siege Defense from:


• 2-Star Ascension: +10%

• Unification of Franks: +25%


That gives approximately:


35% In-City Siege Machine Defense


from his personal developed kit.


Clovis I In-City Siege HP


Clovis I gains Siege HP from:


• 2-Star Ascension: +10%

• Sage: +15%

• Unification of Franks: +25%


That gives approximately:


50% In-City Siege Machine HP


from his fully developed kit.


Clovis I Ground Defense Support


Clovis I gives Ground Troops Defense from:


• 1-Star Ascension: +20%

• 5-Star Ascension: +25%

• Unification of Franks: +25%


That gives approximately:


70% In-City Ground Troop Defense


from his relevant developed Duty effects.


Clovis I Ground HP Support


Clovis I gives Ground Troops HP from:


• 4-Star Ascension: +30%

• Sage: +15%

• Unification of Franks: +25%


That gives approximately:


70% In-City Ground Troop HP


from his relevant developed Duty effects.


Clovis I Mounted Defense Support


Mounted receives the same major Defense support:


• 1-Star Ascension: +20%

• 5-Star Ascension: +25%

• Unification of Franks: +25%


That gives approximately:


70% In-City Mounted Troop Defense


from Clovis I.


Clovis I Mounted HP Support


Mounted HP comes from:


• 4-Star Ascension: +30%

• Sage: +15%

• Unification of Franks: +25%


That gives approximately:


70% In-City Mounted Troop HP


from his relevant developed Duty effects.


Clovis I Enemy Ground Debuffs


Clovis I reduces Enemy Ground Defense through:


• Salic Law: -15%

• Sabotage: -10%


That gives:


Enemy Ground Defense -25%


He reduces Enemy Ground HP through:


• Salic Law: -15%


That gives:


Enemy Ground HP -15%


Clovis I Enemy Mounted Debuffs


Mounted receives the same base debuff treatment.


Clovis I provides:


• Enemy Mounted Defense -25%

• Enemy Mounted HP -15%


when fully Specialized.


Clovis I Enemy Ranged Debuffs


Clovis I does not have major Ranged-specific debuffs.


Sabotage provides:


• Enemy Ranged Defense -10%


His main enemy focus is:


• Ground

• Mounted

• Siege


Clovis I Enemy Siege Debuffs


Clovis I reduces Enemy Siege Attack through:


• 3-Star Ascension: -35%


He reduces Enemy Siege Defense through:


• 3-Star Ascension: -25%

• Sabotage: -10%


That gives:


• Enemy Siege Attack -35%

• Enemy Siege Defense -35%


This is a useful anti-Siege package from a Duty Officer.


Clovis I Full Defensive Support Summary


When fully Ascended and fully Specialized as Bunker Officer, Clovis I can provide approximately:


Bunker Utility


• Bunker Protecting Capacity +100%


Ranged Troops


• Attack +105%

• Defense +45%

• HP +60%


Siege Machines


• Attack +105%

• Defense +35%

• HP +50%


Ground Troops


• Attack +10%

• Defense +70%

• HP +70%


Mounted Troops


• Attack +10%

• Defense +70%

• HP +70%


Enemy Debuffs


• Ground Defense -25%

• Ground HP -15%

• Mounted Defense -25%

• Mounted HP -15%

• Ranged Defense -10%

• Siege Attack -35%

• Siege Defense -35%


This is an excellent package for a Duty General who never needs to lead a combat march.


Clovis I for Main City Defense


Clovis I should not be used as the Main City Defense General.


Instead, he supports the Wall from:


• the Bunker


This allows your real Main City Defense General to provide:


• its own In-City buffs

• enemy debuffs

• Hospital effects

• troop-specific bonuses


while Clovis I simultaneously contributes from his Duty position.


This is the correct way to use him.


Clovis I for Ranged Defense


Ranged-heavy cities benefit significantly from Clovis I.


His developed kit can provide approximately:


• Ranged Attack +105%

• Ranged Defense +45%

• Ranged HP +60%


from the Bunker Duty position.


This gives substantial extra Ranged support without occupying the Wall slot.


Clovis I for Siege Defense


Clovis I is also highly useful for Siege-supported city defense.


He can provide approximately:


• Siege Attack +105%

• Siege Defense +35%

• Siege HP +50%


while also reducing enemy:


• Siege Attack -35%

• Siege Defense -35%


This makes him especially useful against Siege-heavy opponents.


Clovis I for Ground Defense


Clovis I provides excellent Ground survivability.


His developed kit can provide approximately:


• Ground Defense +70%

• Ground HP +70%


plus:


• broad In-City Attack +10%


He also reduces enemy Ground:


• Defense

• HP


This is a useful combination.


Clovis I for Mounted Defense


Mounted receives similar defensive support.


Clovis I can provide approximately:


• Mounted Defense +70%

• Mounted HP +70%


plus:


• broad In-City Attack +10%


He also reduces enemy Mounted:


• Defense

• HP


This gives him strong secondary Mounted defensive value.


Clovis I and T1 Defense


Clovis I can support T1 defensive builds.


His broad Duty effects provide:


• Ground Defense

• Ground HP

• Mounted Defense

• Mounted HP

• In-City Attack

• In-City Defense

• In-City HP


However, T1 defense still depends heavily on:


• huge troop numbers

• flat refines

• debuffs

• research

• Wall General

• Assistant General

• Hospital systems

• overall account development


Clovis I is a support piece rather than the foundation of a T1 defense.


Clovis I Skill Books


Do not invest combat Skill Books in Clovis I for his Bunker role.


Skill Books do not meaningfully contribute while he is serving as:


• Bunker Duty Officer


His important effects come from:


• Special Skill

• Ascension

• Specialties

• Duty Rank


Save Skill Books for active combat Generals.


Clovis I Equipment


Clovis I does not need combat equipment while on Bunker duty.


Equipment buffs do not meaningfully improve his Duty effects.


Do not waste:


• Civilization Equipment

• Achaemenidae Equipment

• Dragon Equipment

• premium refines


on him purely for Bunker duty.


Clovis I Refines


Do not invest premium refining resources in Clovis I for his Duty role.


Refines are much more valuable on:


• Main PvP Generals

• Main City Defense General

• Monster Generals


Clovis I's value comes from fixed Duty bonuses rather than equipment stats.


Should Clovis I Be Cultivated?


Yes.


Cultivation is important for Duty Officers because Duty Rank depends on General stats.


The goal should be to meet the highest Bunker Duty rank available to your account.


Prioritize:


• General level

• stars

• cultivation


until Clovis I reaches the required Duty Officer thresholds.


This is far more important than building him like a combat General.


Clovis I Duty Rank


Duty Rank matters because higher ranks improve the base bonuses provided by the Bunker.


Clovis I should therefore be developed to maximize:


• Duty Rank


rather than:


• combat march performance


This is the correct long-term development strategy.


Clovis I for PvP


Clovis I supports PvP passively.


He should remain on Bunker duty while your active Generals handle:


• attacking

• reinforcing

• Main City Defense


His Bunker effects can still improve your city's combat performance during defensive PvP.


Clovis I for Ranged PvP


Do not use Clovis I as an attacking Ranged PvP General.


His large Ranged Attack bonuses require:


• Bunker Duty


Using him in a march sacrifices nearly all of his value.


Use a dedicated Ranged PvP General instead.


Clovis I for Siege PvP


Do not use Clovis I as a Siege attacking General.


His Siege buffs are designed around:


• In-City defense

• Bunker Duty


Use a dedicated Siege PvP General for attacking.


Clovis I for Monster Hunting


No.


Clovis I has no meaningful Monster Hunting role.


Keep him assigned to the Bunker.


Clovis I as a Subordinate City Mayor


No.


Although Clovis I has enemy debuffs, his strongest effects require him to be:


• Bunker Officer


Dedicated Subordinate City Generals provide much stronger Mayor-specific debuff packages.


Is Clovis I Still Relevant in 2026?


Yes.


Duty Officers age differently from normal combat Generals.


Clovis I remains useful because he can provide:


• +100% Bunker Protecting Capacity

• large In-City Ranged Attack

• large In-City Siege Attack

• Ground/Mounted survivability

• broad In-City defensive buffs

• anti-Siege debuffs

• anti-Ground debuffs

• anti-Mounted debuffs


without occupying the Wall General slot.


That remains valuable in 2026.


Is Clovis I F2P Friendly?


Not really.


Current specialist sources list Clovis I as:


• Packs


He is not a routine Tavern General.


Some databases display:


• 60,000,000 Gold


as a nominal General value.


Do not treat this as proof of normal Tavern availability.


His biggest limitations for F2P and low-spend players are:


• obtaining the first copy

• obtaining duplicate fragments

• full Ascension


How to Obtain Clovis I


Clovis I is primarily a premium and event General.


His documented acquisition routes include:


• premium packages

• Historic General recruitment systems

• special General reward pools

• General tokens

• rotating event recruitment


Availability changes over time.


Always check the live event pool before spending specifically for him.


Is Clovis I Worth Ascending?


Yes, if he is your permanent Bunker Duty Officer and fragments are realistically available.


His Ascension adds:


• Bunker Protecting Capacity +60%

• Ranged Attack +60%

• Siege Attack +60%

• Ranged Defense and HP

• Siege Defense and HP

• Ground Defense and HP

• Mounted Defense and HP

• Enemy Siege Attack reduction

• Enemy Siege Defense reduction


This is a powerful Ascension tree.


However, Blood of Ares and duplicate fragments remain expensive.


Do not heavily Ascend him if he is only a temporary Duty Officer.


Is Clovis I Worth Specialties?


Yes, if he is your permanent Bunker Officer.


Sage provides:


• Bunker Protecting Capacity +40%

• In-City Troop HP +15%


Unification of Franks provides:


• In-City Troop Attack +10%

• In-City Troop Defense +25%

• In-City Troop HP +25%


Sabotage also adds:


• Enemy Troop Defense -10%


These are directly useful while Clovis I remains on duty.


Is Clovis I Worth Investing In?


Clovis I is worth investing in if:


• he is your permanent Bunker Officer

• you regularly use the Bunker

• your defense uses significant Ranged Troops

• your defense uses significant Siege

• you value Ground/Mounted survivability

• you participate heavily in PvP

• you can obtain duplicate fragments


He is less urgent if:


• you rarely use the Bunker

• you are strictly F2P

• fragments are difficult to obtain

• Blood of Ares is limited

• Runestones are limited

• your main combat Generals still need development


TEBA 2026 Reality Check


Clovis I should never be judged like a normal combat General.


His value comes from providing a large defensive package from the Bunker Duty slot.


A fully developed Clovis I can provide approximately:


Bunker Utility


• Bunker Protecting Capacity +100%


Ranged Troops


• Attack +105%

• Defense +45%

• HP +60%


Siege Machines


• Attack +105%

• Defense +35%

• HP +50%


Ground Troops


• Attack +10%

• Defense +70%

• HP +70%


Mounted Troops


• Attack +10%

• Defense +70%

• HP +70%


Enemy Debuffs


• Ground Defense -25%

• Ground HP -15%

• Mounted Defense -25%

• Mounted HP -15%

• Ranged Defense -10%

• Siege Attack -35%

• Siege Defense -35%


before other account systems.


His defining strengths are:


• protecting more troops

• boosting Ranged/Siege defensive damage

• improving Ground/Mounted survivability

• weakening enemy Siege


all from a Duty position.


TEBA Verdict


Clovis I is a premium specialist Bunker Duty Officer with excellent defensive support.


His base Special Skill provides:


• In-City Ranged Attack +35%

• In-City Siege Attack +35%

• Enemy Ground Defense -15%

• Enemy Ground HP -15%

• Enemy Mounted Defense -15%

• Enemy Mounted HP -15%


while he is Bunker Officer.


His Ascension then adds:


• Bunker Protecting Capacity +60%

• Ranged Attack +60%

• Siege Attack +60%

• Ranged/Siege Defense and HP

• Ground/Mounted Defense and HP

• Enemy Siege Attack -35%

• Enemy Siege Defense -25%


while his Specialties add:


• Bunker Protecting Capacity +40%

• In-City Troop HP +40%

• In-City Troop Defense +25%

• In-City Troop Attack +10%

• Enemy Troop Defense -10%


His fully developed Bunker Protecting Capacity reaches:


• +100%


from his own Ascension and Specialties.


His biggest strengths are:


• excellent Bunker Protecting Capacity

• powerful Ranged/Siege Attack support

• excellent Ground/Mounted survivability support

• strong anti-Siege debuffs

• useful broad In-City buffs

• useful enemy Defense reduction

• no need for combat Skill Books or equipment


His biggest weaknesses are:


• premium/event acquisition

• difficult duplicate fragments

• expensive Ascension

• expensive Specialties

• no meaningful active combat role


For players who already own him, Clovis I remains an excellent Bunker Duty Officer in 2026.


His modern role is simple:


keep him in the Bunker, build his Duty Rank, Ascension and Specialties, and let him protect more troops while strengthening the entire defensive account.

Clovis I - Evony (Europe)

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