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HEROES GUIDE • F2P STRATEGY

George Dewey Evony Guide 2026: Skills, Best Use & Build

EVONY: USA

George Dewey – The Admiral of the American Navy, the famous commander in the Spanish-American War.

George Dewey Evony Guide 2026


George Dewey is a specialist Main City Defense General in Evony: The King's Return.


He is best suited to:


• Main City Defense

• Ranged-heavy defense

• Siege-heavy defense

• mixed Ranged and Siege defense

• improving Mounted Troop survivability

• increasing Hospital Capacity

• increasing Trap Triggering Chance

• players who already have him developed


His biggest strengths are:


• high In-City Ranged Attack

• high In-City Siege Attack

• strong Ranged and Siege HP through Ascension

• very strong Mounted Defense

• strong Mounted HP

• Hospital Capacity

• Trap Triggering Chance

• simple defensive activation conditions


George Dewey should be used as a Main City Defense General.


He should not be built as an attacking General.


Is George Dewey Good in Evony?


Yes.


George Dewey remains a useful Main City Defense General, especially for cities built around:


• Ranged Troops

• Siege Machines


His Special Skill immediately provides:


• In-City Mounted Troop HP +15%

• In-City Ranged Troop Attack +20%

• In-City Siege Machine Attack +20%


when he is the Main City Defense General.


Ascension significantly improves this package by adding:


• Ranged Attack

• Siege Attack

• Ranged HP

• Siege HP

• Mounted Defense

• Mounted HP

• Hospital Capacity


His Specialties then add further:


• Ranged Attack

• Siege Attack

• Ranged Defense

• Trap Triggering


George Dewey Best Role


Best Role: Main City Defense General


Best Troop Types:


• Ranged Troops

• Siege Machines


Secondary Defensive Support:


• Mounted Troops

• Traps


Avoid Using For:


• attacking Ranged PvP

• attacking Siege PvP

• Mounted PvP

• Ground PvP

• Monster Hunting

• Subordinate City Mayor

• Duty Officer


Most of George Dewey's strongest effects require him to remain on the Wall.


George Dewey Special Skill


George Dewey's Special Skill is:


Ocean Squadrons


When George Dewey is the Main City Defense General:


• In-City Mounted Troop HP +15%

• In-City Ranged Troop Attack +20%

• In-City Siege Machine Attack +20%


This immediately establishes his defensive identity.


Ranged and Siege provide the damage.


Mounted Troops receive additional survivability.


George Dewey Ascension


Ascending George Dewey transforms him from a relatively simple Ranged/Siege Wall General into a much broader defensive option.


1 Star


When George Dewey is the Main City Defense General:


• In-City Mounted Troop Defense +30%

• In-City Mounted Troop HP +20%


This is a major survivability upgrade for Mounted Troops.


2 Stars


When George Dewey is the Main City Defense General:


• Hospital Capacity +20%


This gives him useful defensive utility beyond direct troop buffs.


3 Stars


When George Dewey is the Main City Defense General:


• In-City Ranged Troop Attack +10%

• In-City Siege Machine Attack +10%

• In-City Ranged Troop HP +20%

• In-City Siege Machine HP +20%


This is one of George Dewey's strongest Ascension levels.


4 Stars


When George Dewey is the Main City Defense General:


• In-City Ranged Troop Attack +10%

• In-City Siege Machine Attack +10%

• In-City Ranged Troop HP +30%

• In-City Siege Machine HP +30%


This adds another major damage and survivability increase.


5 Stars


When George Dewey is the Main City Defense General:


• In-City Mounted Troop HP +15%

• In-City Mounted Troop Defense +25%

• In-City Ranged Troop Attack +20%

• In-City Siege Machine Attack +20%


The fifth star significantly improves all three of his main defensive troop groups.


George Dewey Specialties


George Dewey has four Specialties.


Ranged Troop Formation


• Ranged Troop Attack +10%

• Ranged Troop Defense +10%


This directly improves his primary troop type.


Ambush


When George Dewey is the Main City Defense General:


• Trap Triggering Chance +20%

• In-City Ranged Troop Attack +10%

• In-City Siege Machine Attack +10%


This supports both his Ranged/Siege defensive identity and trap performance.


War God


• All Troops Attack +6%


This provides:


• Ground Attack +6%

• Mounted Attack +6%

• Ranged Attack +6%

• Siege Attack +6%


Battle of Manila Bay


When George Dewey is the Main City Defense General:


• In-City Ranged Troop Attack +26%

• In-City Siege Machine Attack +26%


Battle of Manila Bay is George Dewey's standout Specialty.


It gives a large direct damage increase to both of his primary defensive troop types.


How Much Ranged Attack Can George Dewey Add?


George Dewey gains Ranged Attack from:


• Ocean Squadrons: +20%

• 3-Star Ascension: +10%

• 4-Star Ascension: +10%

• 5-Star Ascension: +20%

• Ranged Troop Formation: +10%

• Ambush: +10%

• War God: +6%

• Battle of Manila Bay: +26%


That gives:


112% Ranged Troop Attack


from his own fully developed defensive kit.


This is before:


• Skill Books

• equipment

• refines

• Dragons

• Spiritual Beasts

• account-wide buffs


How Much Siege Attack Can George Dewey Add?


George Dewey gains Siege Attack from:


• Ocean Squadrons: +20%

• 3-Star Ascension: +10%

• 4-Star Ascension: +10%

• 5-Star Ascension: +20%

• Ambush: +10%

• War God: +6%

• Battle of Manila Bay: +26%


That gives:


102% Siege Machine Attack


from his own developed defensive kit.


This makes Siege much more than a minor secondary troop type for George Dewey.


How Much Ranged HP Can George Dewey Add?


George Dewey gains:


• Ranged HP +20% at 3-Star

• Ranged HP +30% at 4-Star


That gives:


50% Ranged Troop HP


from Ascension.


How Much Siege HP Can George Dewey Add?


Siege Machines receive the same Ascension support:


• Siege HP +20% at 3-Star

• Siege HP +30% at 4-Star


That gives:


50% Siege Machine HP


from Ascension.


How Much Ranged Defense Can George Dewey Add?


George Dewey gains:


• Ranged Defense +10%


from Ranged Troop Formation.


This is relatively modest compared with his Attack and HP.


Ranged Defense is therefore one of the areas where:


• Skill Books

• equipment

• refines

• Assistant General


can help balance the build.


George Dewey and Mounted Troops


Mounted Troops are not George Dewey's primary damage source.


However, Ascension gives them significant survivability.


He can provide Mounted HP from:


• Ocean Squadrons: +15%

• 1-Star Ascension: +20%

• 5-Star Ascension: +15%


That gives:


50% Mounted Troop HP


He can provide Mounted Defense from:


• 1-Star Ascension: +30%

• 5-Star Ascension: +25%


That gives:


55% Mounted Troop Defense


War God also adds:


• Mounted Attack +6%


This makes Mounted Troops a useful survivability layer within his defense.


George Dewey Hospital Capacity


At 2-Star Ascension, George Dewey provides:


• Hospital Capacity +20%


A larger Hospital can be extremely valuable during heavy city defense.


Hospital Capacity helps reduce the number of troops that become permanently lost once your Hospital becomes full.


This is particularly useful during:


• Server War

• Battlefield

• repeated incoming attacks

• large PvP exchanges


George Dewey and Traps


Ambush provides:


• Trap Triggering Chance +20%


This gives George Dewey useful trap synergy.


Trap Triggering Chance can increase the likelihood that prepared traps participate effectively during city defense.


It should be treated as additional utility rather than the main reason to use him.


George Dewey Ranged Defense Build


A Ranged-focused George Dewey build should prioritise:


• Ranged Attack

• Ranged Defense

• Ranged HP

• Ranged Range


A strong Skill Book setup can include:


• Lv4 Ranged Troop Attack

• Lv4 Ranged Troop HP

• Lv4 Ranged Troop Range Bonus


This reinforces the troop type he already buffs heavily.


George Dewey Siege Defense Build


For Siege-heavy defenses, a strong Skill Book setup can include:


• Lv4 Siege Machine Attack

• Lv4 Siege Machine HP

• Lv4 Siege Machine Range Bonus


This improves:


• Siege damage

• Siege survivability

• effective attack range


Siege-heavy defenses can be extremely powerful.


However, repairing large quantities of damaged Siege Machines can become very expensive.


George Dewey Mixed Ranged and Siege Build


A mixed Ranged/Siege setup is arguably the most natural George Dewey build.


Possible Skill Books include:


• Lv4 Ranged Troop Attack

• Lv4 Ranged Troop Range Bonus

• Lv4 Siege Machine Range Bonus


This allows both troop types to take advantage of:


• George Dewey's high Ranged Attack

• George Dewey's high Siege Attack

• his shared Ranged/Siege HP Ascension buffs


George Dewey Equipment


As a Main City Defense General, George Dewey should use equipment that complements the overall Wall strategy.


For a Ranged/Siege defense, prioritise:


• Ranged Attack

• Siege Attack

• Ranged HP

• Siege HP

• Ranged Defense

• Siege Defense

• enemy debuffs

• broad defensive bonuses


Do not simply copy an attacking General equipment set.


Wall equipment should support your entire city defense.


George Dewey Refines


For a Ranged-heavy George Dewey build, percentage refines can focus on:


Weapon


• Ranged Troop Attack %


Ring


• Ranged Troop Attack %


Armor


• Ranged Troop Defense %


Boots


• Ranged Troop Defense %


Helmet


• Ranged Troop HP %


Leg Armor


• Ranged Troop HP %


For a Siege-heavy or mixed defense, some of these can be replaced with:


• Siege Attack

• Siege Defense

• Siege HP


according to your actual troop composition.


George Dewey for T1 Defense


George Dewey can contribute to a T1 defensive account, but he is not specifically designed as a T1 Mounted Wall General.


His Ascension does give Mounted Troops:


• Defense +55%

• HP +50%


which can help Mounted layers.


However, serious T1 defenses rely heavily on:


• very large troop numbers

• flat refines

• debuffing

• research

• Assistant General choice

• Hospital Capacity

• overall account development


Do not select George Dewey purely because you run a T1 defense.


His defining strengths remain:


• Ranged Attack

• Siege Attack

• Ranged/Siege HP


George Dewey for Ranged-Heavy Defense


Ranged-heavy defense works well with George Dewey.


His own developed kit can provide approximately:


• Ranged Attack +112%

• Ranged Defense +10%

• Ranged HP +50%


plus:


• Trap Triggering Chance +20%

• Hospital Capacity +20%


before Skill Books and equipment.


His Defense stat is relatively low compared with his Attack and HP, so the rest of the build should help compensate for this.


George Dewey for Siege-Heavy Defense


Siege-heavy defense is also a genuine option.


George Dewey can provide approximately:


• Siege Attack +102%

• Siege HP +50%


before Skill Books and equipment.


That gives him substantial Siege firepower.


However, Siege-heavy city defense can create very large Gem repair costs.


This build is generally more practical for advanced accounts with significant resources.


George Dewey for Mixed Ranged and Siege Defense


This is probably the most natural way to understand George Dewey in 2026.


His kit gives:


• Ranged Attack

• Siege Attack

• Ranged HP

• Siege HP

• Mounted survivability

• Trap Triggering

• Hospital Capacity


That allows Ranged and Siege to provide the defensive damage while Mounted Troops contribute another survivability layer.


Should George Dewey Be Used for Attacking PvP?


No.


His base Special Skill only activates when he is:


• Main City Defense General


Most of his Ascension and Specialty bonuses are also defensive.


Using George Dewey in an attacking march wastes the majority of his kit.


Use a dedicated attacking Ranged or Siege General instead.


George Dewey as an Assistant Defense General


George Dewey may also work as an Assistant Main City Defense General if his Special Skill remains compatible with your chosen Main General.


This can allow another Wall General to provide:


• broader troop buffs

• stronger debuffs

• better Ground support

• modern Covenant or Skin effects


while George Dewey contributes:


• Ranged Attack

• Siege Attack

• Mounted HP

• defensive utility


Always test Main and Assistant compatibility in-game before investing heavily.


Choosing a Wall Assistant for George Dewey


A good Assistant should complement what George Dewey lacks.


Useful additions include:


• Ranged Defense

• Ranged HP

• Siege Defense

• Ground survivability

• broad All Troop buffs

• enemy debuffs

• Hospital Capacity


Avoid simply duplicating Attack while ignoring survivability.


George Dewey vs Zachary Taylor


Both are older Ranged-focused Main City Defense Generals.


Zachary Taylor is more heavily concentrated on:


• Ranged combat

• Ranged Attack

• Ranged Defense

• Ranged HP


George Dewey is more naturally split between:


• Ranged Attack

• Siege Attack

• Ranged HP

• Siege HP

• Mounted survivability


That means the better fit depends on your actual city composition.


A heavily Ranged-focused city may prefer a more specialized Ranged package.


A Ranged/Siege defensive city can make better use of George Dewey's broader damage coverage.


George Dewey vs Modern Wall Generals


George Dewey remains usable.


However, modern premium Defense Generals can now provide:


• much larger total buffs

• broader troop coverage

• stronger enemy debuffs

• Covenants

• Skins

• larger Hospital bonuses

• modern defensive mechanics


This has lowered George Dewey's position at the very top end.


Do not automatically replace an already heavily developed George Dewey.


But if starting a completely new endgame Wall build, compare newer alternatives first.


Is George Dewey Still Relevant in 2026?


Yes.


Wall Generals tend to age more slowly than ordinary attacking Generals because their usefulness depends heavily on:


• troop composition

• Assistant combinations

• equipment

• refines

• debuffs

• account development


George Dewey still provides:


• strong Ranged Attack

• strong Siege Attack

• Ranged HP

• Siege HP

• Mounted survivability

• Hospital Capacity

• Trap Triggering


That remains a useful defensive package.


Is George Dewey F2P Friendly?


His current acquisition information is inconsistent between specialist sources.


Some current sources list:


• Premium Packages


while other databases list:


• Tavern

• 45,000,000 Gold


TEBA has also previously included George Dewey in Tavern recruitment information.


Because Evony recruitment pools can change, do not assume historical Tavern availability guarantees he is currently available on every live version.


Check the current Tavern before spending Gold specifically looking for him.


How to Obtain George Dewey


George Dewey has been listed through:


• Tavern

• Premium Packages

• Historic General recruitment routes


Some current databases list his Tavern cost as:


• 45,000,000 Gold


while other specialist sources currently show:


• Packs


Because these sources do not completely agree, verify the live Tavern and current event pools before planning around him.


Is George Dewey Worth Ascending?


Yes, if he remains part of your long-term Wall setup.


His Ascension adds:


• Ranged Attack +40%

• Siege Attack +40%

• Ranged HP +50%

• Siege HP +50%

• Mounted Defense +55%

• additional Mounted HP +35%

• Hospital Capacity +20%


Those are significant improvements.


In particular, 3-Star through 5-Star dramatically improve his Ranged/Siege defensive package.


However, Blood of Ares is expensive.


If George Dewey is only a temporary Wall General, your resources may be better saved for a long-term option.


Is George Dewey Worth Specialties?


Yes, if you still use him permanently.


His Specialties add:


• Ranged Attack

• Ranged Defense

• Siege Attack

• All Troop Attack

• Trap Triggering Chance


Battle of Manila Bay adds:


• Ranged Attack +26%

• Siege Attack +26%


while Ambush adds:


• Ranged Attack +10%

• Siege Attack +10%

• Trap Triggering Chance +20%


These are useful defensive effects.


However, Runestones are expensive.


Compare him against any newer Wall General you already own before maxing him from zero.


Is George Dewey Worth Investing In?


George Dewey is worth investing in if:


• you already own him

• he already has significant Ascension progress

• your defense relies heavily on Ranged Troops

• your defense uses substantial Siege

• you need stronger Mounted survivability

• you value Hospital Capacity

• you intend to keep him on the Wall


He is less attractive if:


• you already own a stronger modern Wall General

• you are starting an endgame defense completely from zero

• you do not use meaningful Siege

• Blood of Ares is limited

• Runestones are limited


TEBA 2026 Reality Check


George Dewey is an old Wall General, but his fully developed kit is much stronger than the simple base skill suggests.


His own defensive package can provide approximately:


• Ranged Attack +112%

• Ranged Defense +10%

• Ranged HP +50%

• Siege Attack +102%

• Siege HP +50%

• Mounted Defense +55%

• Mounted HP +50%

• Hospital Capacity +20%

• Trap Triggering Chance +20%


before Skill Books and equipment.


That gives him a clear three-part identity:


• Ranged firepower

• Siege firepower

• Mounted survivability


His biggest weaknesses are:


• limited Ranged Defense

• limited Siege Defense

• little direct Ground support

• no major modern Covenant or Skin scaling

• newer premium Wall Generals now offer broader packages


His biggest advantage is that he can still support a genuinely powerful mixed Ranged/Siege defense if already developed.


TEBA Verdict


George Dewey is an older but still capable Ranged and Siege Main City Defense General.


His base Special Skill provides:


• In-City Mounted HP +15%

• In-City Ranged Attack +20%

• In-City Siege Attack +20%


while he is Main City Defense General.


His Ascension then adds:


• more Ranged Attack

• more Siege Attack

• Ranged HP

• Siege HP

• major Mounted Defense

• more Mounted HP

• Hospital Capacity


while his Specialties add:


• more Ranged Attack

• Ranged Defense

• more Siege Attack

• All Troop Attack

• Trap Triggering Chance


His fully developed personal defensive package can reach approximately:


• Ranged Attack +112%

• Ranged Defense +10%

• Ranged HP +50%

• Siege Attack +102%

• Siege HP +50%

• Mounted Defense +55%

• Mounted HP +50%

• Hospital Capacity +20%

• Trap Triggering Chance +20%


before Skill Books and equipment.


His biggest strengths are:


• excellent Ranged defensive damage

• excellent Siege defensive damage

• strong Ranged/Siege HP

• excellent Mounted survivability

• Hospital Capacity

• Trap support

• flexible Ranged/Siege defensive builds


His biggest weaknesses are:


• weak personal Ground support

• low Ranged/Siege Defense compared with his Attack and HP

• modern premium Wall Generals offer higher overall ceilings

• current acquisition information is inconsistent


For players who already own and have developed George Dewey, he remains a very usable Ranged/Siege Main City Defense General in 2026.


For high-end accounts starting a completely fresh Wall build, newer Defense Generals should be compared before committing large amounts of Blood of Ares and Runestones.

George Dewey - Evony (America)

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